Modern Chess Opening 6: Closed Games 1. Training Courses ChessOK is proud to announce the immediate availability of Peshk , the newest member of its training and improvement family. Peshk 2. Before purchasing a training course, please download our free graphical interface Peshk 2.
Elementary Combinations — This course includes more than exercises for beginners on various tactical methods. Easy Ways of Taking Pawns and Pieces — This course includes more than exercises for beginners on various tactical methods.
Training Package for Beginners — Training Package for Beginners includes huge carefully selected material to improve the skill level of newer players.
This course addresses that problem. Checkmates II — This training course contains 77, mate in one exercises taken from practical games with many pieces on the board. Chess Tactics Level 1 — This course is based on a bestseller by the experienced coach Sergey Ivashchenko which became a sort of chess publishing sensation and sold over , copies. Dinosaur Chess — This course is based on a bestseller by the experienced coach Sergey Ivashchenko which became a sort of chess publishing sensation and sold over , copies.
Dinosaur Chess. Mac version — Dinosaur Chess — A fun way to learn chess for the absolute beginner. It assumes zero knowledge of the game and suits perfectly for parents who wish to teach their child how to play chess.
Dinosaur Chess turns learning chess into inspiring activity. Mating Combinations course is composed of entirely new material, using a new iBook technology and focuses on mating combinations, giving examples and exercises to solve. Combinations for Club players — Combinations for Club players is an indispensable training tool for club players How to Win Miniatures at Chess — This course is intended for club players and includes more than exercises for mating in 2 moves in the opening and about ones for mating in 3 or 4 moves.
In every exercise you will have to find a best continuation for an attack against the king. Attack on the King II — This course includes more than exercises for mating in 3 or 4 moves.. This package includes nearly 50, positions to be solved with difficulty from to ELO. Training Package for Club Players — Training Package for Club Players lets you learn and improve various chess sklils in opening, middlegame, endgame, tactics and strategy. Opening Lab — This is a perfect opening manual.
It features a theoretical review of all the chess openings, which are illustrated by instructive games of the greatest chess players. Chess Tactics for intermediate players — You have to find the most important moves. Once you're solving a problem and proposing a wrong move.
ELO English and Spanish versions available. Encyclopedia of Opening Blunders — Learn to play chess by learning the opening mistakes and traps that have been discovered over time. Chess Combination Encyclopedia 2 — A fundamental program on chess tactics.
Course: Chess Combinations. Chess Endgame Training — This course included many endgame exercises taken from practical games. Chess Strategy — This chess program presents many instructive positions with 18 most important strategic themes.
Chess Combination Encyclopedia 1 — This chess program presents many instructive positions with 18 most important strategic themes. Theory and Practice of Chess Ending — This chess program presents many instructive positions with 18 most important strategic themes.
Encyclopedia of Middlegame III — This course composed by GM Alexander Kalinin is aimed at teaching a student much of the middlegame methods and intricacies through a theoretical section.
Encyclopedia of Middlegame I Structures — The Encyclopedia of Middlegame program contains detailed material about typical pawn structures. Course: Opening lines. Such a move is considered "illegal" and must be immediately rescinded. Capture the opponent's pieces to remove them from the game. If one of your pieces makes a move that ends on a square already occupied by an opponent's piece, you "capture" that piece and remove it from the game. Your piece then takes the captured piece's place on that square.
You cannot capture your own pieces or occupy any square with more than one piece. In other words, you cannot move a piece through or to a square already occupied by one of your pieces -- with the exception of your knights. They may move over any other piece but may not end a move on a square already occupied by one of your pieces.
With the exception of the pawn, you can capture pieces only with a "normal" move. For example, rooks can capture only with vertical or horizontal moves. You cannot move over a piece to capture another one. If your piece "hits" another piece during its movement, it stops, captures the piece, and stays on that square.
The knight is the only exception to this, as it takes a piece only when it ends a move by landing on that piece's square. Begin with white. White always makes the first move, and the players alternate after that.
For players of equal ability, there is a slight advantage to going first. Each turn consists of one player moving one piece. They cannot skip a turn simply because they don't know where to move. If a player has no legal moves and is not in check, the game is a stalemate see below. The only exception to the "move one piece" rule is called "castling," which allows a player to move two pieces at once in a specific pattern to protect the king.
See below for more on castling. Watch out for stalemate. A game can end in a tie "draw". Stalemate occurs when neither king is in check and the next player to move has no legal move available.
If you are in an advantageous position, you would want to avoid stalemate. The opposite is true if you are in a weak position and would love to force a draw. Stalemate typically may occur when there are only a few pieces left such as pawns blocked by other pawns, and kings that can't move without putting themselves in check. Remember that you can never put yourself in check. Thus, if it's your turn to move and your only available move would put your king in check, the game is over, and a stalemate is declared.
Stalemate does not occur if either king is currently in check. Part 3. Move pawns one space forward. That is usually all they can do, so they're not very useful. However, in certain circumstances they become quite effective: If your pawn gets all the way to the first rank for white or eight rank for black , you can '"promote"' the pawn to any piece other than the king or staying pawn. That means that a pawn that has advanced very far along its file becomes quite powerful.
Players typically promote to a queen but may promote to another piece to avoid stalemate or use the knight's move promoting to a piece other than the queen is called "underpromotion". In its very first move, a pawn may but does not have to move two spaces forward instead of one. A pawn can capture a piece which is diagonally one square in front of it. It cannot capture an otherwise adjacent piece. En passant or "capture in passing" can occur when the opponent moves their pawn two spaces ahead to avoid moving into your pawn's capture position forward-diagonally adjacent.
If this happens, only on your very next turn you can move your pawn diagonally into the space they skipped and take that pawn anyway. Move rooks an unlimited number of spaces vertically or horizontally. Rooks move in straight lines forward, backward, or sideways. They can cross as many vacant squares as they want but must stop if they come to another piece or, of course, the edge of the board.
If an enemy piece is in the way, the rook must stop before the piece or capture it. If it's your own piece, it must stop before it comes to that square.
Move knights in an "L"shape. Knights have the most distinctive movement in the game: they "hop" three times, first two spaces in one direction and then one space in a perpendicular direction, or first one space in any direction and then two spaces perpendicularly.
They capture a piece only by finishing their move on a square occupied by an enemy piece. They cannot finish on a square already occupied by a piece of their own color. Move bishops any number of spaces diagonally. Bishops can move in four directions: diagonally right or left either forward or backward. This means a bishop always stays on the same color squares. For example, if it begins on a light square, there is no way for a bishop ever to get onto a dark square.
Bishops cannot hop over pieces. If there is a piece in the way, the bishop must either stop or if it's an opponent's piece capture it. Move the queen in a straight line any direction any number of spaces. She can move forward, backward, sideways, and diagonally as many vacant spaces as she wants. This makes her your most powerful piece. A queen cannot move in the knight's L-shaped pattern. A queen cannot move over pieces.
She must complete her move either by stopping before coming to another piece or by capturing that piece. Move the king in any direction one space at a time. Kings can move one space forward, backward, sideways, or diagonally. The only exception is called castling, whereby a king and one of the rooks switch positions to help defend the king. In order to castle: Neither the king nor the rook can have moved at any point in the game thus far.
There can be no pieces in between the rook and the king. The king cannot be in check at the time of castling, nor can the king in castling move through or to a square in which he would be in check. In one turn, move the king two spaces towards the rook, then slide the rook into the square the king skipped over.
They will now be on opposite sides and right next to each other. Chess Help Chess Rule Sheet. Support wikiHow and unlock all samples. Chessboard Diagram. White always goes first, but the player black has the advantage of choosing which side of the table to sit on and on which side should the clock be. I good way to decide who plays white and who plays black is to have one person takes one pawn of each color, put them behind his back, mixes them, and the other player chooses a hand. The color that player picked is the color he gets to play with.
After the first game, the player who lost plays white. Not Helpful 7 Helpful Castling is a defensive tactic involving moving your king and one of your rooks at the same time.
If castling to the king's side, the king moves two squares to his right, and the rook moves two squares left to stand to the left of and next to the king. PDF Apr Kuznetsov - Colours of the Chess Spectrum endgame studies, , Russian.
Guik - Mosaico Ajedrecistico. Tecnica de Combinaciones de mate. Problemas de Apertura. Combinaciones de mate. La pieza Problematica. Combinaciones Espectaculares. Problrmas de Estrategia. Finales Tacticos. Ataques al Enroque. Ataques al Rey en el centro. Problemas de Calculo. Sacrificios posicionales. Defensa y contaataque. Sc3 German. Nf3 Book 1a Nf3 Book 3 Nf3 Book 5 Zlotnik - Typical Middlegame Positions , Russian. Chess Amateur. Bondarenko - Evolution of the Endgame Study , Russian.
Bondarenko - Structure of the Endgame Study , Russian. Nadareishvili - Selected Endgame Studies , Russian. PDF Apr 9. Go to parent directory. Chess Ebook John L. Adriaan D. Ajedrez Chess Magazine Spanish.
Ajedrez de Estilo Chess Magazine No. Alexander Khalifman - Opening for White according to Anand 1. Alexander Khalifman - Opening for White according to Kramnik 1. Alexander Koblenz - Ajedrez de Entrenamiento Spanish. Amatzia Anvi - Surprise in Chess. An Opening Repertoire for the Positional Player. An explosive chess opening repertoire for black.
Anatoli Karpov - Como Ganar contra la defensa Gruenfeld. Anatoli Karpov - Como jugar las aperturas cerradas. Anatoli Karpov - Como jugar las aperturas semicerradas.
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