Moto racer 2 pc download






















What more could you want? The courses available, whether for the road or moto-cross bikes, are varied, and are going to look lovely when they're finished dahling , but their intended location is puzzling. For example, Rock Forest, despite its name, is a more or less straightforward road course, and it's initially impossible to guess in which country it's based.

There's a large windmill, which immediately makes you think of The Netherlands - except that there are several hill sections. Then you seem to pass under one of the viaducts from the Settle-to-Carlisle railway. But it can't be Britain, because there are some small windmills of a type usually associated with power generation which, as a renewable and environmentally-friendly energy resource, have been justifiably banned here.

Then you come round a corner and there's the obligatory set of hot-air balloons which are de rigueur for racing games these days, rising a few feet into the air and falling to earth again with a thud after a few seconds.

And that's when it clicks: it's Richard Branson's test centre. Nobody's managed to do justice to motorcycle racing on the PlayStation yet, but with Moto Racer, EA has a championship prospect on its hands. This arcade-style racer delivers 10 tracks packed with tight turns and other challenging obstacles, as well as a solid selection of bikes. The combination of on-road and offroad action flat-out rocks, keeping the Fun Factor high as you buzz through the streets or bump through moto-cross courses, popping wheelies and other tricks.

Moto's not without its flaws, though. The graphics in this unfinished version rank as decent at best, and hopefully EA will also correct the game's draw-in woes.

But the slick controls especially with the analog controller and tough, challenging A. This slick-looking racer has a lot going for it. And--despite minor draw-in problems-the graphics are killer.

Few PlayStation racing games deliver such an incredible sense of speed. Moto Racer isn't perfect. Its difficulty curve is a little off, with the Medium setting seeming nigh impossible the first time you play the game crash your bike once and you'll be lucky to ever catch up with the pack. The Easy difficulty is a little too easy, especially on the dirt tracks.

But this flaw doesn't detract much from the game. Your bike controls fairly well with the standard joypad. You can choose from eight bikes before race, even in the middle of a championship season, and each is modeled after a high-performance 'cycle.

You can even pull off wheelies and simple show-off tricks by hitting one of the Shoulder Buttons. Moto Racer contains the eight tracks from the PC version, as well as two PlayStation-only ones all of which mirror later on.

The tracks take you through cities, deserts, the countryside-even across the Great Wall of China! The Split-screen, Two-player Mode is also well done you can split it vertically or horizontally. It manages to maintain a high frame rate without losing much detail. Wow talk about a surprise! I didn't expect Moto Racer to be nearly as good as it ended up being.

The graphics are awesome, the gameplay is super smooth, and most Importantly--It's fun. Track variety is superb there are road tracks and motocross tracks , and control with Sony's analog pad is just perfect. Heck, even the music is really good. If Moto Racer were the only motorcycle racing game in the world, I would hang up my helmet Sorry, but I would rather inhale the fumes of a powerful real-life GP racing machine than play this game!

The control was decent, but bad track design and poor planning lead me to believe that real gameplay was all an afterthought. The idea was good, but the execution falls short of working as well as it was originally planned.

I actually enjoyed playing Moto Racer. Many times, when a racing game tries to combine different styles of motoring, it waters down the overall experience. This is not the case in Moto Racer. Both the Motocross and Grand Prix motorcycle racing had its own, distinct look and feel and they both play great.

Even better, the graphics are good with smooth textures. Moto Racer isn't a landmark racer, but it is a good game. Check it out. It's about time we had some motorcycle sims come out for the Bit game platform! One can only play Road Rash for so long, as good as it is.

Moto Racer Gold hopes to slay its audience with flashy 3-D environments and a whole lot of different bikes and styles of racing to choose from different bikes to be exact, all sport their own handling and performance characteristics dictated by the type of racing and the complexity of the track or city course. Having eight different tracks-some motocross, some Grand Prix and a few city and foreign locations-the game is attempting to cover all the bases.

Whether or not it can pull off Moto and Grand Prix racing in the same game remains to be seen. Andretti Racing successfully delivered Stock and Indy Car racing in a driving sim but that was a little easier since it all took place on level, paved roads not to mention in automobiles. Hopefully it can be done for motorcycles as well.

For multiplayer action Moto Racer will support up to four players via link-up cables. While these shots were taken from a development computer, they give us a good idea of how this motorcycle racing bonanza will look when it finally hits the PlayStation. The game will also be available for the PC featuring 3-D acceleration capability and a new Stereo Doppler sound effects system as well.

Over the last few months, you could not open a gaming magazine that did not feature an advertisement for this game. The ads were fairly subtle and to be honest, all they really needed to do to get the attention of race fans was print the words "Motorcycle Racing for PSX that does not Suck! Well, as luck would have it, EA could have used the above ad campaign and it would be dead on.

Not only does this game not suck, it actually kicks some serious ass. Shred on these features; Two very different types of racing, 10 tracks, a decent split screen two player mode and, if you are good enough, Pocket Bikes. Finally, a motorcycle game that is worth talking about! Before I start this review, I want to take a minute and reflect on why I am a console gamer and not a PC gamer.

That is exactly why I prefer console system. Everyone has the same speed processor. Everyone has the same graphics card. Everyone has the same amount of RAM.

The point is simple. I get a game, I put it in my Playstation, I start playing. There is no such thing as a system specific flaw. The game either flaws not at all or on every system. Ok, now that I have jumped down from my soapbox, let's talk about Moto Racer. First, let's talk about the different types of racing available. The game can be played on a single race or in the championship mode. If you select Single Race, you have six tracks to choose from you are free to race on any of the 6 available tracks.

If you select Championship mode, you will have 8 to 10 different tracks, depending on the difficulty setting. This mode handles the tracks a bit differently. You will start at one track and until you finish in the top three out of eight, you can't go on to the next track. When you manage to finish the 8 or 10 tracks, they will reverse and you have to finish in the top three racers going counter of the original track.

The differences in the tracks are not just the design. The differences are in the design and the type of bike you race. For example, on the first race in the Championship mode, you will race street bikes called Superbikes.

These are the ultra sleek motorcycles that fly by you on the freeway doing about MPH. I think the street name for them is "Crotch Rockets". So you will blast down urban stretches of highway and wrap around hairpin corners. If you finish in the top three, it is on to the next track. This track has you driving a motocross bike.

This is good old off-road, flying over jumps and playing in the mud tracks. Actually, you will see mud, sand snow and even the Great Wall depending on how far you can advance. I have to admit that I was disappointed in the few quantity of tracks available. Sure, 10 is quite a few but I would have liked to see another couple tracks for each type of racing. Instead, what EA did to keep the replay value higher was to change the stakes of winning depending on your skill setting. What this means is that if you set the difficulty to easy, you will only have 8 tracks to beat.

After you beat the 8 tracks, you race the same tracks in the opposite direction. If you beat those eight tracks, game over.

If you play with the skill setting at medium or hard, you have 10 tracks to beat. If you beat the 10 tracks, you must beat the same tracks in the opposite direction.

If you manage to do this, you will enable the Pocket Bikes. What is a Pocket Bike, you ask? It is a tiny little version of a full size bike that goes anywhere from 15 to 40 MPH faster. The pocket bikes are easy to control and you can really fly on the tracks. The best part about the Pocket Bikes is that the rider stays full size so his knees are sticking out like an adult on a child's bike.

The look is perfect! I talked about the different skill levels effecting the tracks and activating the Pocket Bike mode. I usually don't discuss difficult levels unless the game is too hard or too easy. In the Case of Moto Racer , the difficulty settings were perfect. It is rare that a game gets the right formula when computing the jump from easy to medium to hard. This game does a great job. The easy setting will help you learn the game and get a feel for everything.

After your first few races, you should come in first the rest of the way through the Championship. Now that you have kicked the easy level's ass, you will start to feel cocky and move up to medium. Thanks to Moto GP , I now have a great street bike racing game to add to my collection.

Moto GP is a very accurate adaptation of the real sport of street bike racing. You will find no arcade physics or unrealistic jumps and obstacles. What you will find are very tight controls and bikes that require a steep learning curve to master. All of the courses in the game are modeled after real-life Grand Prix courses so every hair pin turn and long straightway allows you the opportunity to experience what real life riders experience.

The developers chose to go with a bike upgrading system that worked quite well. Instead of unlocking new bikes with better attributes, you pick a bike to start with and as you win races, you are awarded points to distribute between cornering, braking, top speed and acceleration.

Your race finish position determines how many points you are awarded. The reason I even bring this up is because this game forced me to do the exact opposite of what I normally do when it comes to point distribution. Normally, I max out top speed and acceleration and worry about braking and handling last. I found the braking and corner was far more important in this game than top speed so most of my points went into those two skills. I actually found it refreshing to be forced into rethinking my strategies that I have used in games for years.

This game is not going to be for everyone, however. The steep learning curve, breaking old habits formed by more arcade style racing games, and the overall sim feel to the game may appeal only to the racing fans that prefer realism over insane jumps and power slides. Welcome to the wild world of high-octane motorcycle racing. Enter the racing circuit and burn up your tires on 16 Grand Prix races, choose your rider, your country and which two-wheeled rocket that will either make you the fastest racer on two wheels or just another one of the faceless names who left 24 inches of skin on the track in Tokyo.

The first thing players will notice is how surprisingly smooth the frame rate is. This slick setup is complimented by a friendly and forgiving control scheme. Given the rate of speed and the winding tracks, navigating the bikes is done with an ease that makes me think the game makers wanted to play the game as badly as they wanted to make a quality cart. The game offers a variety of options that make the game that much more worthwhile.

Starting up, players can choose from the quick race, the time attack, the tournament and the Grand Prix. The quick race allows players to jump in and take one of several bikes for a spin. The time attack allows for a little friendly competition, as the object is to see who can have the single fastest lap time. The tournament allows for a completion of four leagues on increasingly difficult tracks and lastly, the Grand Prix. This is the mode genre players want to play for its adjustable difficulty and engaging points system.

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